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Some notes on Time Management

Journal written by: :iconsongdog-strayfang:

Let’s get objective folks. Right down to the technical. I could list off several reasons why your comic is failing but you could sit there and deny them all because, hey, it’s subjective. It’s all opinion, right? But today, we’re going to focus on the physical and undeniable.

Yup, we’re doing some math today. Now I know the majority of you probably aren’t math people (I’m an English major myself) but we’ll keep this simple. So there are 7 days a week, 4 weeks in a month. Easy to keep track of right? Well how many pages do you produce a week? How many pages do you produce a month?

Realistically, a person with a life is probably making a page (one, single, not plural) every 2 weeks or so. That’s about 2 pages a month, or 24 pages a year. But let’s not forget there are people who do maybe 1 page a month, so 12 a year.

Think about this. Where is your story going at 24 pages a year? Nowhere. Because you’re going to get bored and give up on it. Can you prove me wrong otherwise?

Even if you produced 1 page a week, that’s still 4 a month or 48 a year. Sounds a little better right? Well what’s going on in those 4 pages each month that moves your story forward?

If you’re the average comic writer, probably not much. One of the most common problems for both comic writers and just writers in general is pacing. Look at your first page right now. If it’s not one giant info-dump of text it’s probably just a filler page that looks pretty. Alright, fine, we can live with just one filler page.

So a week later you have page 2. What is going on in page 2? Maybe it has your character walking. That’s enough. Page 3 week 3, the character gets to the other character and they exchange dialog. Page 4 week 4, the characters exchange expressions, maybe say more words, maybe another character shows up.

That’s one month spent on absolutely nothing. And by now you’re probably bored out of your mind because you spent 1 month just making characters show up and exchange dialog (which, if you’re the average comic writer, is probably either filler dialog or info dumping).

A lot of people create comic pages in which nothing of importance happens. They spend three pages of a fox hunting a lemming, four pages of a dog walking down the street, six pages of characters exchanging banter. Remember the math. Even at a page a week your comic is going nowhere. And most people only manage 1 page every 2 weeks. How are your odds stacking up for you?

So what can you do? Well for starters, plan crap out. Seriously, sit down and write an outline for the next 3-5 pages. Determine how much time it should take before Plot Point A shows up in the story, and how much time you will spend developing Subplot B and Characters 1-5. Otherwise you’ll end up like most people working on a page by page basis, adding filler just so you can complete whatever page you’re on. Dragging on one scene ad infinitum, ad nauseum.

Yes, that was Latin. I went there.

But there’s got to be more to it right? There is. Let’s get down to the central question: what is a comic? Most of you will probably answer something along the lines of “a story told through pictures”. The key word here is a story. You are a story teller. Yet countless times people will place value on the artwork over the story itself. What is the number one compliment you hear directed at a comic? “The artwork is so pretty!”

Great, you’re an artist. But you’re supposed to be telling a story too, remember? Your artwork may be pretty, but it’s also making you spend those 3 weeks completing that 1 page, or approximately 17 pages a year for those of you doing the math at home. I ask you, where is your story going at just 17 pages a year? Nowhere.

Whenever I bring this up I am often greeted with a chorus of “But I want my work to be quality! Quantity isn’t important if you’re just making crap.” Who said anything about crap? I’m not suggesting you draw stick-figures, I’m suggesting that maybe those forests in your backgrounds don’t need every leaf to be detailed down to the veins. I’m suggesting that maybe you don’t need to detail every piece of fur or feather on your character. I’m suggesting that you find a balance between quality and efficiency. Simplify your artwork to salvage your story. Because ultimately if you want to make pretty pictures, fine. But then why bother trying to force a story into it if it’s not really there?

There’s still probably some of you out there saying “Why does it matter if it takes me a year to make 17 pages?” Or possibly “What does this have to do with my comic failing?” How many comics have you started reading that within the course of 6-12 months either was officially declared cancelled or more or less disappeared off the face of the earth? The artists just plain gave up from lack of interest.

Because it took too friggen long for their story to go anywhere. Hell, by the time it took them to get 5 pages (or 2 ½ months at the average pace) they probably realized their story wasn’t all that great to begin with, or they wanted to change something, or they don’t like their art anymore. When something takes too long people tend to get bored with it and start noticing all of the flaws. They never got very far anyway, so they have no attachment. What does it matter if they give up on a five page comic that took them 6 weeks to make? They have better things to do.

So let’s run some math real quick.

1 page every 2 weeks means 14 days to complete 1 page; 24 pages a year.

1 page a week means 7 days to complete 1 page; 48 pages a year.

2 pages a week means 3 days to complete 1 page plus an extra day; 96 pages a year.

Which of these are you capable of doing? Which one of these do you see to be the common trend? Which one of these is the most realistic terms of completion?

Tick tock my friends. Prove me wrong.

The Cardinal Rules of Time Management

1. I will avoid creating pages that do not advance the plot.
2. I will make sure there is a purpose for every panel of my comic.
3. I will use a simpler style to speed along the process.
4. I will try to make 1 page a week and stick to this schedule, barring unforeseen circumstances.
5. I will plan out my pages in advance so that I am not working on a page to page bases.
6. I will schedule for when I want certain plot points to appear in the story.
7. I will ration out how long I want certain scenes to continue for and will have a good reason for choosing their length.
8. I will not info-dump in lieu of actual plot development.
9. I will balance quality with quantity.
10. I will make sure that I have a story I want to commit to before I begin working.

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March 13, 2012
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:iconemkh:
~emkh Apr 23, 2012  Student General Artist
I'm a bit late to this party, but I'd like to contribute something! c:

I personally am one of those that schedules 2 pages a week. I manage this plus full time college plus part time work plus commissions and personal art. Granted I have no real personal life, but that's beside the point.

I've found a really helpful way to get lots of pages done in a decent time frame, and I don't know for certain but it may help some people to try taking this up!

I don't start on a chapter until I have every single page sketched out on paper; mostly this is just lines where each panel border goes, general outlines (circles/facial directions) for the characters, marked with the first letter of their name so I know where each will go, and the dialogue. Once I have every page of the chapter sketched out, I make a list in a text document of each page and their panels (i.e., 225-1, 225-2, 226-1). I then take the entire list of pages/panels and randomize it ( [link] ), effectively jumping around the chapter until I finish all the panels. If I run into a particularly hard panel I tend to make a deal with myself and only work on a part of it this time around and come back to it another time.

In this fashion, in the past, I have managed to get a 25-page chapter done entirely in 2-3 weeks.

Like I said, I don't know if it would work for everyone, but it certainly works well for me!
Reply
:iconvlorrie:
=Vlorrie Apr 11, 2012  Student General Artist
Extremely helpful advice, thank you for it! :heart:
Reply
:iconikechi1:
*Ikechi1 Mar 29, 2012  Hobbyist General Artist
Still going with mine despite the discrepancy of updates because I actually enjoy it and its always something I always wanted to do lol
Reply
:iconsilverthowra:
I've been doing my comic for almost 2 years now, and only 20 pages so far to boot. It's been somewhat of a slow process, and I have to agree that I need to manage time properly. However this is almost impossible for me due to juggling both work and university.

As for not worrying about details, while I don't bother with making exceptional quality comics, I do at least need to make them presentable and not look like photoshop threw up. A page generally takes 10 hours to do start to finish (even using my fastest methods of inking and shading), and since I can only spare an hour or two on weekends it takes me about 5 weeks to come up with a new page. It saddens me to make my readers wait so long for each page, and I know I've probably lost a lost of readers in the process, but I can go no faster.

I do try to make each page meaningful though, and as of yet I have not lost interest. I always plan forward 2-3 pages, and I hope that is what makes my comic still interesting, both for myself and for my readers.
Reply
:iconnadiavanderdonk:
~NadiavanderDonk Mar 21, 2012  Professional Digital Artist
I agree with you! Same with many remakes, which I myself am one of those. x3 I have started my comic since 2008 and still haven't got much further than the first pages because of too many remakes (now is my 4th time haha).

I have trouble keeping updating my comic pages in time too, it keeps variating depending on the time I have on my hands. Once I update 3 pages per week..1 page per week...1 page per month...and so on. But still I am not giving up that easily :)
Reply
:iconellescomics:
Agreed.
When I'm hooked on a certain story/comic I can't wait for th enext one but if I have to wait a week for a filler page, I lose intrest.
1 page a week and especially 1 page every two weeks tend to lose fans, and publicity is good for your comics!
Reply
:iconsongdog-strayfang:
*Songdog-StrayFang Mar 15, 2012  Student Writer
I agree. It just makes it hard to follow. Putting that much time between pages, you forget what happens. You have to go back and reread previous pages just to remember. Not only do the fans get bored, but so does the creator.
Reply
:iconarsevere:
~Arsevere Mar 13, 2012  Hobbyist General Artist
I got to page 5 of mine. :D It really IS hard to make a comic that advances quickly enough to keep from getting bored with it....
I actually did all those things, and told myself I would stick with it, but it's hard to do that when you have a life :/
Reply
:iconsongdog-strayfang:
*Songdog-StrayFang Mar 15, 2012  Student Writer
Oh yes, I learned how difficult it can be balancing life and a comic. I'm in my third year of college now and will soon be certified as an English teacher. I read 1-3 novels a week plus textbooks, and then as a part of my training I tutor at two different places. But I can still get 2 pages a week done. Helps that I have a competition deadline; if I don't make it I kinda lose ^^; Even still, I find time to do other things, like be lazy and watch tv.

I read a good quote one time about writing. "A good writer will always find time." I think it can in part be applied to comics as well ^^
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